Drift Cascade is a solo studio making ambitious, systems-heavy strategy games. I think interlocking mechanics and simulation make for better stories than a scripted campaign. I make the games I want to play: complex strategy, real-time tactics, and top-down games built on lots of moving parts.
Drift Cascade is the work of one developer, Michael (Mwalk10), who likes weird game concepts and the tech it takes to build them.
Hybrid genre games have always appealed to me, especially ones that didn’t set out to be hybrids, like Planetside and the X series. My background in computer science, math, economics, simulation, and procedural generation shows up in every project.